The Best _

Fifteen Years of the Net.Art from Share Festival

Explore the Artworks
  • vulnerability
  • hacking
  • copyright
  • knowledge
  • digital economy
  • data network
  • generative
  • interactive
  • online dating
  • data-gathering
  • digital space
  • virtual reality

Twenty-first century net.art uses the Internet as an art medium and cannot be properly experienced in any other way.

It is experimental and speculative art that shows a creative awareness of web software, browsers, addresses, domains, databases and the new, global, connected technoculture that arose around these infrastructures of the Internet Protocol.

It's conceptual art that is often critical, disruptive and even mischievous.

With this summary of fifteen years of our involvement in net.art, we at Share Festival are bracing ourselves for what comes next.

Amazon noir

Cirio, Ludovico, Lizvlx, Bernhard

This artwork eluded Amazon.com copyright protections through a sophisticated hack of the "Search Inside" service.

Complete digital volumes of books were obtained and reassembled into .pdf format, then redistributed for free. The hacking took place in the time when traditional publishers were persuaded to digitize and to get their publications available to Amazon.com.

The project generated wide press coverage and press inquiries to Amazon, which in turn denied both the hacking and the vulnerability in their system. This media performance was documented through various types of offline installations and with the appropriated books printed and assembled to match their originals.

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Sensity

Stanza

Sensity is a work built in real time with data collected from an urban environment and displayed as a dynamic installation, which can also be consulted online.

Sensity shows the intertwining that is created, the forces that intersect, which connected in a data network, can be re-processed and re-displayed as works of art.

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Proximity of needs

Lia

Proximity of Needs develops an interactive, generative, audiovisual system that endlessly cycles through sets of parameters, generating animations that in their turn generate final visual compositions.

Once the piece gets to this point, however, it almost immediately fades away both image and sound, overlaying their traces with a new composition, in an endless cycle that plays with retinian persistence, and focus on the impermanence of digital images and on fleeting wishes and the motivations that draw us towards them.

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Man with a movie camera

Perry Bard

Man With a Movie Camera: The Global Remake is a participatory, collaborative, and web-based video adaptation of Dziga Vertov's 1929 film Man With A Movie Camera.

As Lev Manovich has argued, Vertov's film is itself a database of loosely connected shots that synthesize a depiction of the working day in the early Soviet Union. Building on this database structure, Bard has created a platform where users may submit their own visual interpretations of any of the 1,276 shots in Vertov's classic.

Once uploaded, software developed specifically for this project selects from the submissions to collate a new version of the film, which is streamed on the site alongside the original with a soundtrack composed for the project by Steve Baun.

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Face to Facebook

Paolo Cirio, Alessandro Ludovico

This artwork seized one million Facebook profiles and posted 250,000 of them on a custom-made dating website with profiles sorted by social temperament, which was estimated through trained artificial intelligence analyzing facial expressions.

The dating website, Lovely-Faces.com, provided a stage for anybody to interact with Facebook users' personality traits such as satisfied, easy going, or cute. The project took place over five days of thrilling personal, media, and legal reactions, which became a global mass media performance.

During the performance the artwork received over a thousand mentions in the international press, eleven legal threats, five death threats and several letters from the lawyers of Facebook, which had to face this artistic intervention made with its appropriate material and as a result of its security flaws.

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Social Turkers

Lauren McCarthy

In 2013, I went on twenty dates with people I met on an online dating site called OkCupid. I used my phone to stream these dates to the Internet. I paid remote workers on a site called Amazon Mechanical Turk to watch, interpret what was happening, and direct me what to do or say next. These directions were communicated to me via text message and I had to perform them immediately.

What if we could receive real-time feedback on our social interactions? Would third party monitors be better suited to interpret and make decisions for the parties involved? Could this make us more aware in our relationships, shift us out of normal patterns, and open us to unexpected possibilities?

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Follower

Lauren McCarthy

Follower is a service that provides a real life follower for a day. In order to be followed you answer two questions: Why do you want to be followed? Why should someone follow you? The following lasts one day, and you don't know when it will happen. At the end, you are left with one photo of you, taken by your Follower.

The Follower stays out of sight, but within your consciousness. What is the relationship between attention and surveillance? There are sites you can go to buy online followers? $10 can get you 1000 followers.

We have this intense desire to be seen, to feel connected. But is that desire really fulfilled by watching your follower count tick upward? Could a real life follower provide something more meaningful or satisfying? How does this fit with our fear of surveillance? We imagine ''the man'' or Google or the government watching us, but does it feel different if we know it's a real live human?

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Social Netwalks

Ralph Kistler

With the web 2.0 began the massive analysis of personal data by tracing the behaviors and movements of users in social networks with the aim to identify common structures. The focus of attention however is not really directed to the individual consumer but rather to certain groups and their shared actions to identify trends or to promote products to a target group.This process of observation happens far away from any control and transparency.

The practice of data-gathering has now been put into a purely aesthetic context by filming a city square with a bird's eye view where a wide number of different people stroll into town. The footage was then analyzed and edited in order to organize the captured people in defined groups under specific characteristics. The new ironical combinations regroup the strollers in backpackers, people who walk the dog, cyclists, yellow plastic bags carrier, couples holding hands, wheelchair users and other groups.

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The Kiss

Apotropia

A contact between two bodies. An intense sharing of information. A chemical cocktail in the brain. The Kiss is an audiovisual work that explores a simple gesture acted out between two lovers.

An intense coming together of two bodies in the digital space. The work was created using motion capture, particle systems and real time randomization techniques.

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Line

Andrea Leoni

A line develops and marks its surrounding space in search of a composition strategy: it multiplies, enlarges, stretches increasing its size up to create more and more complex shapes. It invades all the space around striving to expand further, yet it will go all the way back, forced by a representation limit, to its simple and basic initial state.

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Off Shell

Apotropia

The work is a revisitation of the theme of "memento mori", used in the late Middle Ages to invite to reflect on mortality and the transitory nature of matter and earthly things.

The artists scanned their bodies to create 3D models, later replacing the faces of the models with skulls. The motion capture animation of these digital bodies gives life to an impermanent danse macabre, suspended in space and time.

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VR Free

Milad Tangshir

VR Free is a virtual reality experience, it explores the nature of detention spaces by portraying some fractions of life inside the Turin prison. The movie also captures the reaction of few inmates during their brief encounter with immersive videos of life outside of prison. By using VR headsets, the prisoners get to virtually participate in some public and intimate situations, which are no longer within their reach.

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The Sharing association deals with the dissemination of contemporary art that interacts with new media. Since 2005, The Sharing has conceived and produced Share Festival (now in its XVI edition), as part of the Share Project container, a complex and varied platform that combines the goal of promoting creativity generated by the use of new technologies with synergy between artistic and scientific research, organizing exhibitions, workshops, conferences, performances and training on a central theme, each year different under the artistic direction of Bruce Sterling.

With this philosophy, Share Project has developed, designed, produced and implemented many projects: Share Festival, Share Prize (international art prize), Action Sharing, SMIR, Share Crossing, Youth Museum and Share Campus, do.IT and the project Share Artmaker and Artmaker Gallery.

We are the cultural and artistic event bridging with the innovative world of digital makers, in osmosis with the heritage of SMEs and traditional crafts, the only cultural reality that has been combining art and innovation of international fame for almost twenty years.

The Sharing - Via Rossini 3 - 10124 Turin - ITALY +39.011.5883693 info@toshareproject.it

Born to be Online

  • Director: Chiara Garibaldi
  • Curator: Bruce Sterling
  • Art Director and Designer: Andrea Taddei
  • Project Manager: Francesca Ventura
  • Communications: Erika Bertolino, Stefania Ventura
  • Concept and Production: The Sharing

The Sharing
Via Rossini 3 - 10124 Turin - ITALY
+39.011.5883693 info@toshareproject.it

With the support and contribution of:

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  • logo_fondazione_crt
  • logo_regione_piemonte
  • logo_share_project

Thanks to the valuable contribution of the members of the jury:

  • Alex Adriaansen
  • Paola Antonelli
  • Massimo Banzi
  • Luca Barbeni
  • Roberta Bosco
  • Shedon Brown
  • Andy Cameron
  • Carolyn Christov Bakargiev
  • Angelo 'Motor' Comino
  • Samantha Cristoforetti
  • RĂ©gine Debatty
  • Giovanni Ferrero
  • Chiara Garibaldi
  • Rosina Gomez-Baeza
  • Andrea Griva
  • Gianluca 'Jazza' Guerra
  • Joasia Krysa
  • Jurij Krpan
  • LIA
  • Wolf Lieser
  • Simona Lodi
  • Vicente Matallana
  • Laura Milani
  • Stefano Mirti
  • Anne Nigten
  • Irini Papadimitriou
  • Domenico Quaranta
  • Emma Quinn
  • Carlo Ratti
  • Patrizia Sandretto Re Rebaudengo
  • Bruce Sterling
  • Gefried Stocker
  • Mirjam Struppek
  • Jasmina Tesanovic